Compare any two graphics cards:
GeForce RTX 2060 Super vs Radeon RX 6750 XT
IntroThe GeForce RTX 2060 Super has clock speeds of 1470 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2176 SPUs along with 136 TAUs and 64 ROPs.Compare those specs to the Radeon RX 6750 XT, which features clock speeds of 2150 MHz on the GPU, and 2250 MHz on the 12288 MB of GDDR6 memory. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2060 Super is 4% quicker than the Radeon RX 6750 XT overall, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT is much (approximately 72%) more effective at texture filtering than the GeForce RTX 2060 Super. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 6750 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!