Compare any two graphics cards:
Radeon RX 6800 XT vs Radeon RX 6950 XT
IntroThe Radeon RX 6800 XT makes use of a 7 nm design. AMD has clocked the core speed at 1825 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this particular model. It features 4608 SPUs along with 288 Texture Address Units and 128 Rasterization Operator Units.Compare all of that to the Radeon RX 6950 XT, which uses a 7 nm design. AMD has set the core speed at 1925 MHz. The GDDR6 RAM is set to run at a speed of 2250 MHz on this particular card. It features 5120 SPUs along with 320 TAUs and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6950 XT should perform just a bit faster than the Radeon RX 6800 XT overall. (explain)
Texel RateThe Radeon RX 6950 XT will be a bit (about 17%) more effective at AF than the Radeon RX 6800 XT. (explain)
Pixel RateThe Radeon RX 6950 XT is a bit (more or less 5%) faster with regards to FSAA than the Radeon RX 6800 XT, and will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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