Compare any two graphics cards:
GeForce GTX 1630 vs Radeon RX 560
IntroThe GeForce GTX 1630 has a GPU core speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also features 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.Compare all that to the Radeon RX 560, which has a GPU core clock speed of 1175 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 1024 SPUs, 64 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 560 will be 17% faster than the GeForce GTX 1630 overall, due to its higher data rate. (explain)
Texel RateThe Radeon RX 560 is quite a bit (about 35%) better at AF than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 should be quite a bit (about 48%) faster with regards to FSAA than the Radeon RX 560, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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