Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 960

Intro

The GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 RAM runs at a frequency of 1500 MHz on this particular model. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 960, which features a core clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960 will be 14% quicker than the GeForce GTX 1630 in general, due to its higher data rate. (explain)

GeForce GTX 960 112000 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 13696 (14%)

Texel Rate

The GeForce GTX 960 should be quite a bit (approximately 30%) faster with regards to anisotropic filtering than the GeForce GTX 1630. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 16448 (30%)

Pixel Rate

The GeForce GTX 960 should be a lot (more or less 30%) more effective at full screen anti-aliasing than the GeForce GTX 1630, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 8224 (30%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 960
Manufacturer nVidia nVidia
Year June 2022 January 2015
Code Name TU117 GM206
Memory 4096 MB 2048 MB
Core Speed 1740 MHz 1127 MHz
Memory Speed 1500 GB/s 7000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 98304 MB/sec 112000 MB/sec
Texel Rate 55680 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 512 1024
Texture Mapping Units 32 64
Render Output Units 16 32
Bus Type GDDR6 GDDR5
Bus Width 64-bit 128-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2940 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield