Compare any two graphics cards:
GeForce GTX 1630 vs Radeon HD 7790
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 RAM runs at a frequency of 1500 MHz on this card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 7790, which has core speeds of 1000 MHz on the GPU, and 1500 MHz on the 1024 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1630 should theoretically be a little bit superior to the Radeon HD 7790 overall. (explain)
Texel RateThe Radeon HD 7790 will be a bit (more or less 1%) more effective at AF than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1630 will be a lot (approximately 74%) more effective at FSAA than the Radeon HD 7790, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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