Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1630 uses a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this particular card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

Compare all that to the GeForce GTX 650 Ti, which uses a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 memory runs at a frequency of 1350 MHz on this card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1630 will be 14% quicker than the GeForce GTX 650 Ti overall, because of its greater bandwidth. (explain)

GeForce GTX 1630 98304 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 11904 (14%)

Texel Rate

The GeForce GTX 650 Ti will be just a bit (about 7%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 3712 (7%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1630 is a better choice, and very much so. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 12992 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year June 2022 October 2012
Code Name TU117 GK106
Memory 4096 MB 1024 MB
Core Speed 1740 MHz 928 MHz
Memory Speed 1500 GB/s 5400 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 98304 MB/sec 86400 MB/sec
Texel Rate 55680 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 512 768
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR6 GDDR5
Bus Width 64-bit 128-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield