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GeForce GTX 1630 vs GeForce GTX 295

Intro

The GeForce GTX 1630 comes with clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 RAM. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Compare those specifications to the GeForce GTX 295, which has GPU core speed of 576 MHz, and 896 MB of GDDR3 memory set to run at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 TAUs, and 28 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should theoretically be a lot better than the GeForce GTX 1630 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 125472 (128%)

Texel Rate

The GeForce GTX 295 should be a lot (more or less 66%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 36480 (66%)

Pixel Rate

The GeForce GTX 295 should be a bit (about 16%) more effective at FSAA than the GeForce GTX 1630, and also able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 4416 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 GeForce GTX 295
Manufacturer nVidia nVidia
Year June 2022 January 8, 2009
Code Name TU117 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1740 MHz 576 MHz (x2)
Memory Speed 1500 GB/s 999 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 98304 MB/sec 223776 MB/sec
Texel Rate 55680 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 512 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 12 nm 55 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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