Compare any two graphics cards:
Radeon HD 3650 512MB vs Radeon HD 6450 (OEM) 1GB
IntroThe Radeon HD 3650 512MB features a clock frequency of 725 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 128-bit bus, and makes use of a 55 nm design. It is comprised of 120(24x5) SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the Radeon HD 6450 (OEM) 1GB, which comes with a core clock frequency of 750 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 64-bit bus, and makes use of a 40 nm design. It is comprised of 160 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6450 (OEM) 1GB should theoretically be a bit better than the Radeon HD 3650 512MB in general. (explain)
Texel RateThe Radeon HD 6450 (OEM) 1GB should be a little bit (approximately 3%) better at AF than the Radeon HD 3650 512MB. (explain)
Pixel RateThe Radeon HD 6450 (OEM) 1GB is a small bit (more or less 3%) faster with regards to FSAA than the Radeon HD 3650 512MB, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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