Compare any two graphics cards:
GeForce GT 420 vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce GT 420 features core clock speeds of 700 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR3 memory. It features 48 SPUs along with 8 Texture Address Units and 4 ROPs.Compare all of that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core speed at 650 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this card. It features 480 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have exactly the same bandwidth, so in theory they should perform exactly the same. (explain)
Texel RateThe Radeon HD 6570 (OEM) 1GB should be much (about 179%) faster with regards to texture filtering than the GeForce GT 420. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 6570 (OEM) 1GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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