Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 RAM is set to run at a frequency of 1100 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare all of that to the Radeon HD 6570 (OEM) 2GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 650 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this particular model. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTS 250 512MB should perform a small bit faster than the Radeon HD 6570 (OEM) 2GB overall. (explain)
Texel RateThe GeForce GTS 250 512MB will be a lot (about 203%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce GTS 250 512MB should be quite a bit (approximately 127%) more effective at full screen anti-aliasing than the Radeon HD 6570 (OEM) 2GB, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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