Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 6570 (OEM) 2GB
IntroThe GeForce 9600 GT 512MB has a core clock speed of 650 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit bus, and uses a 65/55 nm design. It is made up of 64 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare those specs to the Radeon HD 6570 (OEM) 2GB, which features a core clock frequency of 650 MHz and a GDDR5 memory frequency of 1000 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 24 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6570 (OEM) 2GB will be 11% quicker than the GeForce 9600 GT 512MB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GT 512MB is a lot (more or less 33%) faster with regards to texture filtering than the Radeon HD 6570 (OEM) 2GB. (explain)
Pixel RateThe GeForce 9600 GT 512MB should be quite a bit (approximately 100%) better at FSAA than the Radeon HD 6570 (OEM) 2GB, and will be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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