Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 5850
IntroThe GeForce GTX 285 2GB comes with a core clock speed of 648 MHz and a GDDR3 memory speed of 1242 MHz. It also uses a 512-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 5850, which comes with a GPU core clock speed of 725 MHz, and 1024 MB of GDDR5 RAM set to run at 1000 MHz through a 256-bit bus. It also is made up of 1440(288x5) SPUs, 72 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 285 2GB should be quite a bit faster than the Radeon HD 5850 overall. (explain)
Texel RateThe Radeon HD 5850 should be a bit (about 1%) more effective at texture filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe Radeon HD 5850 is just a bit (approximately 12%) better at full screen anti-aliasing than the GeForce GTX 285 2GB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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