Compare any two graphics cards:
GeForce 9600 GT 1GB vs Radeon HD 6670 (OEM)
IntroThe GeForce 9600 GT 1GB comes with core speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 64 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare those specifications to the Radeon HD 6670 (OEM), which has a GPU core clock speed of 800 MHz, and 512 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is made up of 480 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6670 (OEM) should in theory be a little bit superior to the GeForce 9600 GT 1GB in general. (explain)
Texel RateThe GeForce 9600 GT 1GB will be a little bit (about 8%) faster with regards to texture filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateThe GeForce 9600 GT 1GB is a lot (more or less 63%) more effective at AA than the Radeon HD 6670 (OEM), and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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