Compare any two graphics cards:
GeForce 8800 GT 512MB vs Radeon HD 6670 (OEM)
IntroThe GeForce 8800 GT 512MB features clock speeds of 600 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 6670 (OEM), which uses a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this specific model. It features 480 SPUs as well as 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 6670 (OEM) should theoretically be a small bit better than the GeForce 8800 GT 512MB in general. (explain)
Texel RateThe GeForce 8800 GT 512MB should be quite a bit (more or less 75%) more effective at texture filtering than the Radeon HD 6670 (OEM). (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce 8800 GT 512MB is superior to the Radeon HD 6670 (OEM), by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce 8800 GT 512MB vs Radeon HD 6670 (OEM)”[...] Sparkle 8800GT 512mb Peccato che la 8800 surclassa la 6670, ma ognuno pensa come meglio crede. GeForce 8800 GT 512MB vs Radeon HD 6670 (OEM) – Performance Comparison Benchmarks @ Hardware C... GeForce 8800 GT 512MB vs Radeon HD 6670 (OEM) 1GB – Performance Comparison Benchmarks @ [...]