Compare any two graphics cards:
VS

GeForce GTX 560 vs Radeon HD 5970

Intro

The GeForce GTX 560 has core clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 5970, which makes use of a 40 nm design. AMD has set the core speed at 725 MHz. The GDDR5 RAM runs at a frequency of 1000 MHz on this specific card. It features 1600 SPUs as well as 160 Texture Address Units and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon HD 5970 294 Watts
Difference: 144 Watts (96%)

Memory Bandwidth

Performance-wise, the Radeon HD 5970 should theoretically be much better than the GeForce GTX 560 overall. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 127872 (100%)

Texel Rate

The Radeon HD 5970 will be quite a bit (more or less 411%) faster with regards to texture filtering than the GeForce GTX 560. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 186640 (411%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 5970 is the winner, by a large margin. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 66880 (258%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Radeon HD 5970
Manufacturer nVidia AMD
Year May 2011 November 2009
Code Name GF114 Hemlock XT
Memory 1024 MB 1024 MB (x2)
Core Speed 810 MHz 725 MHz (x2)
Memory Speed 4004 MHz 4000 MHz (x2)
Power (Max TDP) 150 watts 294 watts
Bandwidth 128128 MB/sec 256000 MB/sec
Texel Rate 45360 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 336 1600 (x2)
Texture Mapping Units 56 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 40 nm 40 nm
Transistors 1950 million 2154 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield