Compare any two graphics cards:
VS

GeForce GTX 465 vs GeForce GTX 560

Intro

The GeForce GTX 465 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 802 MHz on this model. It features 352 SPUs as well as 44 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 560, which has a clock frequency of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also features a 256-bit memory bus, and uses a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 465 200 Watts
Difference: 50 Watts (33%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 should be quite a bit faster than the GeForce GTX 465 overall. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 465 102592 MB/sec
Difference: 25536 (25%)

Texel Rate

The GeForce GTX 560 is much (more or less 70%) faster with regards to texture filtering than the GeForce GTX 465. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 465 26708 Mtexels/sec
Difference: 18652 (70%)

Pixel Rate

The GeForce GTX 560 is quite a bit (approximately 33%) more effective at AA than the GeForce GTX 465, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 465 19424 Mpixels/sec
Difference: 6496 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 465 GeForce GTX 560
Manufacturer nVidia nVidia
Year May 2010 May 2011
Code Name GF100 GF114
Memory 1024 MB 1024 MB
Core Speed 607 MHz 810 MHz
Memory Speed 3208 MHz 4004 MHz
Power (Max TDP) 200 watts 150 watts
Bandwidth 102592 MB/sec 128128 MB/sec
Texel Rate 26708 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 19424 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 352 336
Texture Mapping Units 44 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 465

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield