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GeForce GTX 295 vs GeForce GTX 560

Intro

The GeForce GTX 295 has a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 memory runs at 999 MHz through a 448-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.

Compare that to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has set the core frequency at 810 MHz. The GDDR5 RAM works at a frequency of 1001 MHz on this particular card. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 295 289 Watts
Difference: 139 Watts (93%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 will be 75% faster than the GeForce GTX 560 in general, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 95648 (75%)

Texel Rate

The GeForce GTX 295 is quite a bit (more or less 103%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 46800 (103%)

Pixel Rate

The GeForce GTX 295 should be a lot (approximately 24%) better at anti-aliasing than the GeForce GTX 560, and also will be able to handle higher screen resolutions better. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 6336 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 560
Manufacturer nVidia nVidia
Year January 8, 2009 May 2011
Code Name G200b GF114
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 810 MHz
Memory Speed 1998 MHz (x2) 4004 MHz
Power (Max TDP) 289 watts 150 watts
Bandwidth 223776 MB/sec 128128 MB/sec
Texel Rate 92160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 240 (x2) 336
Texture Mapping Units 80 (x2) 56
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 295 vs GeForce GTX 560”
sanjeev says:

hi.. gtx 295 is about 30+ k .& gtx 560 is about 12 k .. so batter buy 2 card of 560 ( 295 is a quad core ) thx

Akazzdip Rey says:

Yeah! But if you buy a gtx 295 , you are free from low fps in gaming. Gtx 295 is similar fast as gtx 660. I'm enjoying it a lot!

Joshua says:

My 560 runs quite smooth compared to my 295 SLI setup. It runs Crysis 3 very well, whereas the 295 couldn't play at all due to DX11 incompatibility.

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