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GeForce 9800 GX2 vs GeForce GTX 560

Intro

The GeForce 9800 GX2 features a clock frequency of 600 MHz and a GDDR3 memory frequency of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 560, which comes with a GPU core clock speed of 810 MHz, and 1024 MB of GDDR5 RAM running at 1001 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 Texture Address Units, and 32 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce 9800 GX2 197 Watts
Difference: 47 Watts (31%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 will be 0% faster than the GeForce 9800 GX2 overall, because of its greater bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 128 (0%)

Texel Rate

The GeForce 9800 GX2 is a lot (about 69%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 31440 (69%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 is a better choice, by a large margin. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 6720 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 560
Manufacturer nVidia nVidia
Year Mar 2008 May 2011
Code Name G92 GF114
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 810 MHz
Memory Speed 2000 MHz (x2) 4004 MHz
Power (Max TDP) 197 watts 150 watts
Bandwidth 128000 MB/sec 128128 MB/sec
Texel Rate 76800 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 128 (x2) 336
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1950 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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