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GeForce GTX 560 Ti 448 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 560 Ti 448 features a clock speed of 732 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 320-bit bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 Texture Address Units, and 40 ROPs.

Compare all that to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 RAM runs at a speed of 993 MHz on this card. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti 448 should theoretically be just a bit better than the Radeon HD 4850 X2 512MB overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 16896 (13%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (about 22%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 9008 (22%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be much (about 46%) faster with regards to anti-aliasing than the Radeon HD 4850 X2 512MB, and should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year December 2011 Nov 7, 2008
Code Name GF110 R700
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 625 MHz (x2)
Memory Speed 3600 MHz 1986 MHz (x2)
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 127104 MB/sec
Texel Rate 40992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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