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GeForce GTX 560 Ti 448 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 RAM works at a speed of 900 MHz on this card. It features 448 SPUs as well as 56 Texture Address Units and 40 Rasterization Operator Units.

Compare that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM runs at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be a small bit superior to the Radeon HD 4850 X2 1GB in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 16896 (13%)

Texel Rate

The Radeon HD 4850 X2 1GB is much (about 22%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 9008 (22%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be a lot (about 46%) better at FSAA than the Radeon HD 4850 X2 1GB, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year December 2011 Nov 7, 2008
Code Name GF110 R700
Memory 1280 MB 1024 MB (x2)
Core Speed 732 MHz 625 MHz (x2)
Memory Speed 3600 MHz 1986 MHz (x2)
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 127104 MB/sec
Texel Rate 40992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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