Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce GTX 560 Ti 448

Intro

The GeForce 9800 GX2 features a GPU core speed of 600 MHz, and the 512 MB of GDDR3 memory is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the GeForce GTX 560 Ti 448, which comes with core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 13 Watts (7%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should in theory be a small bit better than the GeForce 9800 GX2 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce 9800 GX2 should be a lot (more or less 87%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 35808 (87%)

Pixel Rate

The GeForce GTX 560 Ti 448 should be a lot (more or less 53%) faster with regards to FSAA than the GeForce 9800 GX2, and able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 10080 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year Mar 2008 December 2011
Code Name G92 GF110
Memory 512 MB (x2) 1280 MB
Core Speed 600 MHz (x2) 732 MHz
Memory Speed 2000 MHz (x2) 3600 MHz
Power (Max TDP) 197 watts 210 watts
Bandwidth 128000 MB/sec 144000 MB/sec
Texel Rate 76800 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 128 (x2) 448
Texture Mapping Units 64 (x2) 56
Render Output Units 16 (x2) 40
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 320-bit
Fab Process 65 nm 40 nm
Transistors 754 million 3000 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield