Compare any two graphics cards:
Radeon HD 4830 1GB vs Radeon HD 7770
IntroThe Radeon HD 4830 1GB features a GPU core speed of 575 MHz, and the 1024 MB of GDDR4 memory is set to run at 900 MHz through a 256-bit bus. It also is made up of 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.Compare that to the Radeon HD 7770, which has GPU core speed of 1000 MHz, and 1024 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7770 should perform quite a bit faster than the Radeon HD 4830 1GB overall. (explain)
Texel RateThe Radeon HD 7770 should be much (more or less 117%) more effective at texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 7770 is superior to the Radeon HD 4830 1GB, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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