Compare any two graphics cards:
GeForce GTX 285 2GB vs Radeon HD 7850
IntroThe GeForce GTX 285 2GB comes with a GPU clock speed of 648 MHz, and the 2048 MB of GDDR3 memory runs at 1242 MHz through a 512-bit bus. It also features 240 Stream Processors, 80 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 7850, which has GPU core speed of 860 MHz, and 2048 MB of GDDR5 memory running at 1200 MHz through a 256-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB is 4% quicker than the Radeon HD 7850 in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 7850 should be a bit (about 6%) better at anisotropic filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe Radeon HD 7850 is much (more or less 33%) better at FSAA than the GeForce GTX 285 2GB, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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