Compare any two graphics cards:
GeForce GTX 280 vs Radeon HD 7870
IntroThe GeForce GTX 280 comes with a GPU core speed of 602 MHz, and the 1024 MB of GDDR3 memory is set to run at 1107 MHz through a 512-bit bus. It also is comprised of 240 SPUs, 80 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon HD 7870, which comes with a core clock speed of 1000 MHz and a GDDR5 memory speed of 1200 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7870 should be a little bit faster than the GeForce GTX 280 overall. (explain)
Texel RateThe Radeon HD 7870 should be much (approximately 66%) more effective at AF than the GeForce GTX 280. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon HD 7870 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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