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Geforce GTX 670 vs Radeon HD 7870

Intro

The Geforce GTX 670 features core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs along with 112 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 7870, which has core clock speeds of 1000 MHz on the GPU, and 1200 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
Radeon HD 7870 6230 points
Difference: 1121 (18%)

Ethereum Mining Hash Rate

Radeon HD 7870 16 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 3 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon HD 7870 175 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 670 is 25% quicker than the Radeon HD 7870 in general, because of its greater data rate. (explain)

Geforce GTX 670 192000 MB/sec
Radeon HD 7870 153600 MB/sec
Difference: 38400 (25%)

Texel Rate

The Geforce GTX 670 is quite a bit (more or less 28%) better at anisotropic filtering than the Radeon HD 7870. (explain)

Geforce GTX 670 102480 Mtexels/sec
Radeon HD 7870 80000 Mtexels/sec
Difference: 22480 (28%)

Pixel Rate

The Radeon HD 7870 will be a little bit (about 9%) better at full screen anti-aliasing than the Geforce GTX 670, and will be able to handle higher screen resolutions more effectively. (explain)

Radeon HD 7870 32000 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon HD 7870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon HD 7870
Manufacturer nVidia AMD
Year May 2012 March 2012
Code Name GK104 Pitcairn XT
Memory 2048 MB 2048 MB
Core Speed 915 MHz 1000 MHz
Memory Speed 6000 MHz 4800 MHz
Power (Max TDP) 170 watts 175 watts
Bandwidth 192000 MB/sec 153600 MB/sec
Texel Rate 102480 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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