Compare any two graphics cards:
VS

GeForce GTX 580 vs Geforce GTX 670

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this specific model. It features 512 SPUs as well as 64 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Geforce GTX 670, which features core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1344 SPUs along with 112 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 670 7351 points
GeForce GTX 580 4956 points
Difference: 2395 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
GeForce GTX 580 244 Watts
Difference: 74 Watts (44%)

Memory Bandwidth

Theoretically, the GeForce GTX 580 should be a bit faster than the Geforce GTX 670 in general. (explain)

GeForce GTX 580 192384 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 384 (0%)

Texel Rate

The Geforce GTX 670 will be much (about 107%) more effective at AF than the GeForce GTX 580. (explain)

Geforce GTX 670 102480 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 53072 (107%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 580 is the winner, and very much so. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 7776 (27%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 580 Geforce GTX 670
Manufacturer nVidia nVidia
Year November 2010 May 2012
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 915 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 244 watts 170 watts
Bandwidth 192384 MB/sec 192000 MB/sec
Texel Rate 49408 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 512 1344
Texture Mapping Units 64 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 580 vs Geforce GTX 670”
Gaming Computer Build - PCMech Forums says:

[...] BF3 and Halo types) then Nvidia for sure and I would personally get the 670 over the 580 Look Here If you like Sports, racing simulators, MMORPG or Strategy games then ATI/AMD is the way to go and [...]

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield