Compare any two graphics cards:
Geforce GTX 670 vs Radeon HD 6950 2GB
IntroThe Geforce GTX 670 makes use of a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a speed of 1500 MHz on this particular card. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.Compare that to the Radeon HD 6950 2GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 RAM runs at a speed of 1250 MHz on this specific model. It features 1408 SPUs as well as 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 670 should in theory be just a bit faster than the Radeon HD 6950 2GB overall. (explain)
Texel RateThe Geforce GTX 670 is a lot (more or less 46%) faster with regards to anisotropic filtering than the Radeon HD 6950 2GB. (explain)
Pixel RateThe Geforce GTX 670 will be just a bit (about 14%) more effective at anti-aliasing than the Radeon HD 6950 2GB, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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