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Geforce GTX 690 vs Radeon HD 4870 X2

Intro

The Geforce GTX 690 has a clock speed of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 4870 X2, which uses a 55 nm design. AMD has set the core frequency at 750 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 690 300 Watts
Radeon HD 4870 X2 350 Watts
Difference: 50 Watts (17%)

Memory Bandwidth

The Geforce GTX 690 should theoretically be a lot faster than the Radeon HD 4870 X2 in general. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 154112 (67%)

Texel Rate

The Geforce GTX 690 should be quite a bit (approximately 290%) more effective at anisotropic filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 174240 (290%)

Pixel Rate

The Geforce GTX 690 is quite a bit (more or less 144%) more effective at AA than the Radeon HD 4870 X2, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 34560 (144%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year April 2012 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB (x2) 1024 MB (x2)
Core Speed 915 MHz (x2) 750 MHz (x2)
Memory Speed 6008 MHz (x2) 3600 MHz (x2)
Power (Max TDP) 300 watts 350 watts
Bandwidth 384512 MB/sec 230400 MB/sec
Texel Rate 234240 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1536 (x2) 800(160x5) (x2)
Texture Mapping Units 128 (x2) 40 (x2)
Render Output Units 32 (x2) 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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