Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon HD 5750 512MB

Intro

The GeForce 8800 GTS (G80) 320MB has a GPU clock speed of 513 MHz, and the 320 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 Stream Processors, 48 TAUs, and 20 ROPs.

Compare all that to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has set the core speed at 700 MHz. The GDDR5 memory works at a speed of 1150 MHz on this particular model. It features 720(144x5) SPUs along with 36 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 5750 512MB 86 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 57 Watts (66%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5750 512MB will be 16% faster than the GeForce 8800 GTS (G80) 320MB overall, due to its greater bandwidth. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 10240 (16%)

Texel Rate

The Radeon HD 5750 512MB is a small bit (approximately 2%) better at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 576 (2%)

Pixel Rate

The Radeon HD 5750 512MB is a small bit (more or less 9%) faster with regards to anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and should be able to handle higher resolutions more effectively. (explain)

Radeon HD 5750 512MB 11200 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 940 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year Feb 2007 October 13, 2009
Code Name G80 Juniper LE
Memory 320 MB 512 MB
Core Speed 513 MHz 700 MHz
Memory Speed 1584 MHz 4600 MHz
Power (Max TDP) 143 watts 86 watts
Bandwidth 63360 MB/sec 73600 MB/sec
Texel Rate 24624 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 96 720(144x5)
Texture Mapping Units 48 36
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield