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GeForce 8800 GTS (G80) 640MB vs GeForce GT 640 DDR3

Intro

The GeForce 8800 GTS (G80) 640MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM is set to run at a frequency of 792 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 20 Rasterization Operator Units.

Compare those specifications to the GeForce GT 640 DDR3, which makes use of a 28 nm design. nVidia has set the core frequency at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this specific card. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 78 Watts (120%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 640MB should perform a bit faster than the GeForce GT 640 DDR3 overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 6336 (11%)

Texel Rate

The GeForce GT 640 DDR3 is just a bit (approximately 17%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 4176 (17%)

Pixel Rate

The GeForce GT 640 DDR3 is quite a bit (about 40%) more effective at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also able to handle higher resolutions while still performing well. (explain)

GeForce GT 640 DDR3 14400 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 4140 (40%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 640MB

Amazon.com

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GeForce GT 640 DDR3

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 GTS (G80) 640MB GeForce GT 640 DDR3
Manufacturer nVidia nVidia
Year Nov 2006 (640) June 2012
Code Name G80 GK107
Memory 640 MB 2048 MB
Core Speed 513 MHz 900 MHz
Memory Speed 1584 MHz 3564 MHz
Power (Max TDP) 143 watts 65 watts
Bandwidth 63360 MB/sec 57024 MB/sec
Texel Rate 24624 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 20 16
Bus Type GDDR3 DDR3
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 1300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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