Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the GeForce GT 240 GDDR5 1GB, which has a core clock frequency of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 9600 GSO 512MB is 6% quicker than the GeForce GT 240 GDDR5 1GB in general, due to its greater data rate. (explain)
Texel RateThe GeForce 9600 GSO 512MB will be a lot (about 77%) more effective at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 9600 GSO 512MB is superior to the GeForce GT 240 GDDR5 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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