Compare any two graphics cards:
GeForce 9600 GT 1GB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GT 1GB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific card. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which features GPU core speed of 550 MHz, and 1024 MB of GDDR5 memory running at 850 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 32 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 9600 GT 1GB will be 6% faster than the GeForce GT 240 GDDR5 1GB overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce 9600 GT 1GB should be a bit (approximately 18%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce 9600 GT 1GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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