Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 8800 GTS (G80) 640MB features core clock speeds of 513 MHz on the GPU, and 792 MHz on the 640 MB of GDDR3 RAM. It features 96 SPUs along with 48 Texture Address Units and 20 Rasterization Operator Units.Compare those specifications to the GeForce GT 240 GDDR5 1GB, which makes use of a 40 nm design. nVidia has clocked the core frequency at 550 MHz. The GDDR5 memory runs at a frequency of 850 MHz on this particular model. It features 96 SPUs as well as 32 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce 8800 GTS (G80) 640MB should theoretically be just a bit better than the GeForce GT 240 GDDR5 1GB overall. (explain)
Texel RateThe GeForce 8800 GTS (G80) 640MB is a lot (about 40%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 8800 GTS (G80) 640MB will be a lot (approximately 133%) faster with regards to full screen anti-aliasing than the GeForce GT 240 GDDR5 1GB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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