Compare any two graphics cards:
VS

GeForce GTX 660 Ti vs Radeon HD 6850

Intro

The GeForce GTX 660 Ti features a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon HD 6850, which comes with GPU core speed of 775 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also features 960 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon HD 6850 2395 points
Difference: 3618 (151%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 660 Ti 150 Watts
Difference: 23 Watts (18%)

Memory Bandwidth

In theory, the GeForce GTX 660 Ti should be 13% quicker than the Radeon HD 6850 in general, because of its greater bandwidth. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 660 Ti is quite a bit (about 175%) faster with regards to anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 65280 (175%)

Pixel Rate

The Radeon HD 6850 should be a little bit (about 13%) better at AA than the GeForce GTX 660 Ti, and able to handle higher resolutions while still performing well. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 2840 (13%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Ti Radeon HD 6850
Manufacturer nVidia AMD
Year August 2012 October 2010
Code Name GK104 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 915 MHz 775 MHz
Memory Speed 6000 MHz 4000 MHz
Power (Max TDP) 150 watts 127 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 102480 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 1344 960
Texture Mapping Units 112 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield