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GeForce GTX 660 Ti vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 660 Ti has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 Raster Operation Units.

Compare all of that to the Radeon HD 4850 X2 512MB, which comes with a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit memory bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Theoretically, the GeForce GTX 660 Ti should be just a bit faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 16896 (13%)

Texel Rate

The GeForce GTX 660 Ti should be a lot (approximately 105%) better at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 52480 (105%)

Pixel Rate

The GeForce GTX 660 Ti should be just a bit (about 10%) more effective at full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 1960 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year August 2012 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB 512 MB (x2)
Core Speed 915 MHz 625 MHz (x2)
Memory Speed 6000 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 127104 MB/sec
Texel Rate 102480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1344 800(160x5) (x2)
Texture Mapping Units 112 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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