Compare any two graphics cards:
GeForce GTX 280 vs GeForce GTX 660 Ti
IntroThe GeForce GTX 280 has a clock frequency of 602 MHz and a GDDR3 memory speed of 1107 MHz. It also features a 512-bit bus, and makes use of a 65 nm design. It is comprised of 240 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare those specifications to the GeForce GTX 660 Ti, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1500 MHz on this model. It features 1344 SPUs as well as 112 TAUs and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 660 Ti, in theory, should perform a bit faster than the GeForce GTX 280 in general. (explain)
Texel RateThe GeForce GTX 660 Ti is quite a bit (more or less 113%) more effective at texture filtering than the GeForce GTX 280. (explain)
Pixel RateThe GeForce GTX 660 Ti will be just a bit (more or less 14%) more effective at full screen anti-aliasing than the GeForce GTX 280, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 280 vs GeForce GTX 660 Ti”Looks like a decent upgrade.