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GeForce GTX 590 vs GeForce GTX 660

Intro

The GeForce GTX 590 features a core clock frequency of 607 MHz and a GDDR5 memory speed of 855 MHz. It also features a 384-bit memory bus, and uses a 40 nm design. It features 512 SPUs, 64 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 660, which comes with a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is comprised of 960 SPUs, 80 Texture Address Units, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
GeForce GTX 660 5063 points
Difference: 1617 (32%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 590 365 Watts
Difference: 225 Watts (161%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 590 should be quite a bit faster than the GeForce GTX 660 overall. (explain)

GeForce GTX 590 328320 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 184128 (128%)

Texel Rate

The GeForce GTX 660 is a bit (about 1%) faster with regards to anisotropic filtering than the GeForce GTX 590. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 704 (1%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 590 is a better choice, by far. (explain)

GeForce GTX 590 58272 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 34752 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 660
Manufacturer nVidia nVidia
Year March 2011 September 2012
Code Name GF110 GK106
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 980 MHz
Memory Speed 3420 MHz (x2) 6008 MHz
Power (Max TDP) 365 watts 140 watts
Bandwidth 328320 MB/sec 144192 MB/sec
Texel Rate 77696 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 512 (x2) 960
Texture Mapping Units 64 (x2) 80
Render Output Units 48 (x2) 24
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 192-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2540 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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