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GeForce GTX 660 vs Radeon HD 6850

Intro

The GeForce GTX 660 features core clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 960 SPUs along with 80 TAUs and 24 Rasterization Operator Units.

Compare all that to the Radeon HD 6850, which has a core clock speed of 775 MHz and a GDDR5 memory frequency of 1000 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It is made up of 960 SPUs, 48 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6850 2395 points
Difference: 2668 (111%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 660 140 Watts
Difference: 13 Watts (10%)

Memory Bandwidth

In theory, the GeForce GTX 660 should perform a small bit faster than the Radeon HD 6850 overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 16192 (13%)

Texel Rate

The GeForce GTX 660 will be much (more or less 111%) more effective at anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 41200 (111%)

Pixel Rate

The Radeon HD 6850 will be a small bit (more or less 5%) better at FSAA than the GeForce GTX 660, and also capable of handling higher resolutions while still performing well. (explain)

Radeon HD 6850 24800 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 1280 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6850
Manufacturer nVidia AMD
Year September 2012 October 2010
Code Name GK106 Barts Pro
Memory 2048 MB 1024 MB
Core Speed 980 MHz 775 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 140 watts 127 watts
Bandwidth 144192 MB/sec 128000 MB/sec
Texel Rate 78400 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 960 960
Texture Mapping Units 80 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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