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GeForce GTX 660 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 660 comes with a clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 192-bit memory bus, and uses a 28 nm design. It features 960 SPUs, 80 Texture Address Units, and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 1GB, which comes with GPU clock speed of 625 MHz, and 1024 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The GeForce GTX 660 should in theory be a small bit faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 660 144192 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 17088 (13%)

Texel Rate

The GeForce GTX 660 will be much (approximately 57%) better at anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 28400 (57%)

Pixel Rate

The GeForce GTX 660 should be a small bit (about 18%) faster with regards to FSAA than the Radeon HD 4850 X2 1GB, and able to handle higher resolutions more effectively. (explain)

GeForce GTX 660 23520 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 3520 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 2012 Nov 7, 2008
Code Name GK106 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 625 MHz (x2)
Memory Speed 6008 MHz 1986 MHz (x2)
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 127104 MB/sec
Texel Rate 78400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 960 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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