Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon HD 5750 512MB
IntroThe GeForce GTX 650 Ti has a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also features 768 SPUs, 64 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon HD 5750 512MB, which uses a 40 nm design. AMD has set the core frequency at 700 MHz. The GDDR5 RAM runs at a speed of 1150 MHz on this model. It features 720(144x5) SPUs as well as 36 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 650 Ti should perform a small bit faster than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 650 Ti is quite a bit (more or less 136%) better at anisotropic filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 650 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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