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GeForce GTX 650 Ti 2GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM is set to run at a frequency of 1350 MHz on this card. It features 768 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which features clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 1GB will be 67% faster than the GeForce GTX 650 Ti 2GB overall, because of its higher data rate. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 57728 (67%)

Texel Rate

The GeForce GTX 650 Ti 2GB is quite a bit (more or less 125%) more effective at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 32992 (125%)

Pixel Rate

The Radeon HD 3870 X2 1GB will be a lot (about 78%) faster with regards to AA than the GeForce GTX 650 Ti 2GB, and also should be able to handle higher resolutions better. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 11552 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 650 Ti 2GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti 2GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year October 2012 Jan 28, 2008
Code Name GK106 R680
Memory 2048 MB 1024 MB (x2)
Core Speed 928 MHz 825 MHz (x2)
Memory Speed 5400 MHz 2252 MHz (x2)
Power (Max TDP) 110 watts (Unknown) watts
Bandwidth 86400 MB/sec 144128 MB/sec
Texel Rate 59392 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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