Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 7790
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this particular model. It features 216 SPUs as well as 72 TAUs and 28 ROPs.Compare those specifications to the Radeon HD 7790, which comes with GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory set to run at 1500 MHz through a 128-bit bus. It also is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 260 216SP 55 nm should perform just a bit faster than the Radeon HD 7790 overall. (explain)
Texel RateThe Radeon HD 7790 should be quite a bit (approximately 35%) faster with regards to anisotropic filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX 260 216SP 55 nm is the winner, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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