Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX 280
IntroThe GeForce GTX 275 has a GPU core clock speed of 633 MHz, and the 896 MB of GDDR3 memory is set to run at 1134 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 Texture Address Units, and 28 Raster Operation Units.Compare all of that to the GeForce GTX 280, which uses a 65 nm design. nVidia has clocked the core frequency at 602 MHz. The GDDR3 memory works at a speed of 1107 MHz on this particular card. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 280 should theoretically be a small bit faster than the GeForce GTX 275 overall. (explain)
Texel RateThe GeForce GTX 275 will be just a bit (about 5%) faster with regards to anisotropic filtering than the GeForce GTX 280. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 280 is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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