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GeForce GTX 580 vs Geforce GTX 760

Intro

The GeForce GTX 580 uses a 40 nm design. nVidia has clocked the core frequency at 772 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific card. It features 512 SPUs along with 64 Texture Address Units and 48 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular card. It features 1152 SPUs as well as 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 580 4956 points
Difference: 967 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 580 244 Watts
Difference: 74 Watts (44%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 580 should be a small bit faster than the Geforce GTX 760 in general. (explain)

GeForce GTX 580 192384 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 128 (0%)

Texel Rate

The Geforce GTX 760 will be quite a bit (more or less 90%) more effective at anisotropic filtering than the GeForce GTX 580. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 44672 (90%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 580 is the winner, but only just. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 5696 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 760
Manufacturer nVidia nVidia
Year November 2010 June 2013
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 980 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 170 watts
Bandwidth 192384 MB/sec 192256 MB/sec
Texel Rate 49408 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 512 1152
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

5 Responses to “GeForce GTX 580 vs Geforce GTX 760”
KHAWAR ZAMAN says:

i think 580 is the best card.

Solomon says:

Gtx 580 doesn't stand a chance with Gtx 760...it only surpass gtx 760 a little bit of percent...

james says:

580 is beast who needs an expensive 7 series when u can go on cl and get a 580 for 50$

tarvez says:

exactly james..

Seahawk.Custom.Pc says:

Lol the gtx 580 kills the gtx 760 all day!!!.just because a newer gpu has more Cuda cores or better specs don't mean it's a faster or better gpu at all.gtx 760 runs cooler and less power is all gtx 580 much better gpu.

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