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Geforce GTX 760 vs Radeon HD 4870 X2

Intro

The Geforce GTX 760 features a core clock speed of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which features core speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon HD 4870 X2 350 Watts
Difference: 180 Watts (106%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 should be a bit faster than the Geforce GTX 760 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 38144 (20%)

Texel Rate

The Geforce GTX 760 should be a lot (approximately 57%) better at texture filtering than the Radeon HD 4870 X2. (explain)

Geforce GTX 760 94080 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 34080 (57%)

Pixel Rate

The Geforce GTX 760 will be a lot (about 31%) faster with regards to full screen anti-aliasing than the Radeon HD 4870 X2, and will be able to handle higher resolutions more effectively. (explain)

Geforce GTX 760 31360 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 7360 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year June 2013 Aug 12, 2008
Code Name GK104 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 980 MHz 750 MHz (x2)
Memory Speed 6008 MHz 3600 MHz (x2)
Power (Max TDP) 170 watts 350 watts
Bandwidth 192256 MB/sec 230400 MB/sec
Texel Rate 94080 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1152 800(160x5) (x2)
Texture Mapping Units 96 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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