Compare any two graphics cards:
VS

GeForce GTX 295 vs Geforce GTX 760

Intro

The GeForce GTX 295 uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this specific model. It features 240 SPUs along with 80 TAUs and 28 ROPs.

Compare those specifications to the Geforce GTX 760, which makes use of a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 RAM works at a speed of 1502 MHz on this card. It features 1152 SPUs along with 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 295 289 Watts
Difference: 119 Watts (70%)

Memory Bandwidth

The GeForce GTX 295, in theory, should perform a little bit faster than the Geforce GTX 760 in general. (explain)

GeForce GTX 295 223776 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 31520 (16%)

Texel Rate

The Geforce GTX 760 should be a small bit (more or less 2%) more effective at anisotropic filtering than the GeForce GTX 295. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 1920 (2%)

Pixel Rate

The GeForce GTX 295 is just a bit (more or less 3%) better at full screen anti-aliasing than the Geforce GTX 760, and able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 295 32256 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 896 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 Geforce GTX 760
Manufacturer nVidia nVidia
Year January 8, 2009 June 2013
Code Name G200b GK104
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 980 MHz
Memory Speed 1998 MHz (x2) 6008 MHz
Power (Max TDP) 289 watts 170 watts
Bandwidth 223776 MB/sec 192256 MB/sec
Texel Rate 92160 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 240 (x2) 1152
Texture Mapping Units 80 (x2) 96
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 3540 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield