Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon HD 7870 XT
IntroThe GeForce GTX 580 3GB makes use of a 40 nm design. nVidia has set the core speed at 772 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this model. It features 512 SPUs along with 64 TAUs and 48 ROPs.Compare all that to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM runs at a frequency of 1500 MHz on this specific card. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 580 3GB should be a little bit faster than the Radeon HD 7870 XT overall. (explain)
Texel RateThe Radeon HD 7870 XT should be a lot (more or less 80%) faster with regards to AF than the GeForce GTX 580 3GB. (explain)
Pixel RateThe GeForce GTX 580 3GB will be a lot (approximately 25%) more effective at FSAA than the Radeon HD 7870 XT, and also able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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