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GeForce GTX 650 Ti vs Radeon R7 250

Intro

The GeForce GTX 650 Ti comes with a clock frequency of 928 MHz and a GDDR5 memory frequency of 1350 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon R7 250, which comes with core speeds of 1000 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs along with 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 Ti 3434 points
Radeon R7 250 1836 points
Difference: 1598 (87%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 45 Watts (69%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 650 Ti is 17% faster than the Radeon R7 250 in general, because of its higher bandwidth. (explain)

GeForce GTX 650 Ti 86400 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 650 Ti is a lot (about 147%) more effective at texture filtering than the Radeon R7 250. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 35392 (147%)

Pixel Rate

The GeForce GTX 650 Ti is quite a bit (more or less 86%) better at AA than the Radeon R7 250, and also capable of handling higher screen resolutions better. (explain)

GeForce GTX 650 Ti 14848 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 6848 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R7 250
Manufacturer nVidia AMD
Year October 2012 October 2013
Code Name GK106 Oland XT
Memory 1024 MB 1024 MB
Core Speed 928 MHz 1000 MHz
Memory Speed 5400 MHz 4600 MHz
Power (Max TDP) 110 watts 65 watts
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 59392 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 64 24
Render Output Units 16 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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