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GeForce GTX 460 vs Radeon R7 250

Intro

The GeForce GTX 460 features a clock frequency of 675 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R7 250, which makes use of a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM runs at a frequency of 1150 MHz on this specific model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 460 2557 points
Radeon R7 250 1836 points
Difference: 721 (39%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 460 150 Watts
Difference: 85 Watts (131%)

Memory Bandwidth

In theory, the GeForce GTX 460 is 17% faster than the Radeon R7 250 overall, because of its greater data rate. (explain)

GeForce GTX 460 86400 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 12800 (17%)

Texel Rate

The GeForce GTX 460 is a lot (about 58%) better at anisotropic filtering than the Radeon R7 250. (explain)

GeForce GTX 460 37800 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 13800 (58%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 460 is a better choice, by far. (explain)

GeForce GTX 460 16200 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 8200 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 250
Manufacturer nVidia AMD
Year July 2010 October 2013
Code Name GF104 Oland XT
Memory 768 MB 1024 MB
Core Speed 675 MHz 1000 MHz
Memory Speed 3600 MHz 4600 MHz
Power (Max TDP) 150 watts 65 watts
Bandwidth 86400 MB/sec 73600 MB/sec
Texel Rate 37800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 336 384
Texture Mapping Units 56 24
Render Output Units 24 8
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1040 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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