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GeForce 9800 GX2 vs Radeon R7 250

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 TAUs, and 16 Raster Operation Units.

Compare those specs to the Radeon R7 250, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1150 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 TAUs, and 8 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce 9800 GX2 197 Watts
Difference: 132 Watts (203%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 will be 74% quicker than the Radeon R7 250 in general, because of its greater bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce 9800 GX2 is a lot (approximately 220%) faster with regards to texture filtering than the Radeon R7 250. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 52800 (220%)

Pixel Rate

The GeForce 9800 GX2 will be quite a bit (about 140%) faster with regards to AA than the Radeon R7 250, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 11200 (140%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 250
Manufacturer nVidia AMD
Year Mar 2008 October 2013
Code Name G92 Oland XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 4600 MHz
Power (Max TDP) 197 watts 65 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 76800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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